May 16th
I regret to inform everyone that as of 11:34pm EST last night, Keith is no longer with us. :( Just received an email from his family informing us of the unfortunate news of his passing. Keith was loved by everyone and did so much for Lyrania, i was hoping for a positive update that he would be back soon to say hi but that wasnt to be. We will plan something to honor him at some point. Man this hurts, RIP Keith.
- Small Update -
Keiths family will be keeping his old GoFundMe up, so if anyone would like to contribute to any final expenses, or to leave him a few nice words you can do so here: https://www.gofundme.com/f/bring-keith-engel-home
Posted by: Midith
June 19th
New Areas!
- Added areas 46-48 including new aboss, maps and jewelry loot.
- Modified Jewel Boxes to include up to Area 45 loot now.
- Map trade can now trade up to area 45 maps
Area Bosses
- Area Bosses have been reworked to make fights more consistent, longer lasting, and more rewarding across all areas.
- Bosses now have a minimum 3-minute protection window. They can still take damage during this time, but they cannot be killed before the 3-minute mark. A clear protection message now appears on the boss screen and fight screen while this protection is active.
- Boss health has been standardized across all areas using a new Area Boss scaling system. Boss HP now accounts for area, contract participation, and expected attacker power, with tuning constants available for easier future balancing. The goal is to prevent bosses from being killed instantly while still allowing active groups to finish within the normal boss window.
- Contract rewards have been increased through a new endurance compensation system. Players who participate for the full fight window receive stronger rewards, with additional scaling based on how long the boss survives. Players who join late or barely participate will receive reduced compensation.
- Participation is now tracked more carefully. The system records when each player first attacks, how many times they attack, how much damage they contribute, how long they were involved, and whether they had a valid contract. Players who join within the early grace window (first 15 seconds) still receive full timing credit to account for lag or delayed clicking.
- Pity pay has been tightened. It still protects players from being severely underpaid, but it now requires meaningful participation. Players who take a contract and do not actually fight should no longer receive full compensation.
- Area Boss logging has been expanded. Future fights now record detailed telemetry for each boss and attacker, including player ID, area, fight time, attacks, damage, HP contribution, rewards, participation values, and payout
modifiers. This should make future balancing much easier.
- These changes are intended to make Area Bosses feel more like shared area events instead of quick one-shot kills, while rewarding players who actively participate in the fight.
Bug Fixes
- Fixed a bug in Pmap that was not showing chest loot in log after opening chest.
- Made some changes to how Action timer works, this should get rid of the 0 action timer bug
- Fixed a bug that would not allow you to open a single green bag.
Misc Updates
- Renamed a couple mobs to ensure there is at least 1 dragon named mob in each area.
- Condensed the battle summary screen a little bit.
Posted by: Midith